Post by Saeri Rhaokmarir on Nov 7, 2009 18:08:56 GMT -6
Name: Saeri Rhaokmarir. Just call her Saeri. It’s easier.
Age: Some 300 years. They’re considered immortal, but they can be killed by blade or poison.
Gender: Female
Race: There are many names for Saeri’s race; drow, banshee, pooka and leprechaun are just a few. It’s a subspecies of the Fae.
Alliance: Technically she’s a witch, but lends more of her loyalty to Fonce than the guild.
Appearance: Similar to the Fae, the drow can adjust their appearances how they see fit. Most find a form that they prefer in the first couple decades of their existence. The ones that don’t are called nomads, and are looked down on by the settled drow. The terms ‘nomad’ and ‘drow’ apply to whether they’ve settled forms or not. Saeri, for example, is settled. She is a willowy woman, with nearly six feet of height and little muscle or fat. Her hair falls well past her shoulders, coming to a somewhat ragged stop around mid-back. It’s black, and contrary to popular conception, it is far from silky, leaning more towards being coarse. Though she has the choice of being as beautiful as she desires, she does not give in to the typical vanity of the drow. She is beautiful, but with a wild look to her, partly due to her far-from-perfect hair, but mostly due to her unusual slate-gray eyes and the way she moves and talks. Said eyes are framed by shockingly black lashes and thin black eyebrows that are as expressive as her voice can be neutral.
Saeri is very good at controlling her expressions despite her constant exposure to humans, which usually makes the Fae adopt more human-like reactions and emotions. Her skin is pale, which contrasts with the general consensus about the harshness of the Foncian sun. She is not impervious to tanning or burning, but simply prefers to stay pale, which is enough to keep her skin white. Her dark hair usually falls free around her face, only to be pulled back into a loose thong at the nape of her neck. Those hairs that are too short to fit into said thong are left to fall free as they will, and Saeri is largely impervious to their interference with her vision.
Her eyes are odd enough that most find it unnerving to have her staring at them without blinking like she is wont to do. Her eyes are not big enough for her to look owlish when she does this, but rather she looks very intense. Her reason for not blinking is simple; drow have a transparent eyelid beneath the usual ‘human’ one, and it’s very hard to see even if one is aware of its existence. It is mostly used to protect their eyes from injury (like the skin-colored ones does under normal circumstances) without the being losing their advantage of sight. The primary (transparent) eyelid is moist, so it serves the same purpose when it blinks as the secondary eyelid. Her brain works in such a way that she has a tendency to stare at something, letting her eyes unfocus as she thinks about something or other. She is known for doing this in the middle of corridors, and one has to go as far as shaking her gently to bring her out of her daze. It is much the same when she lays hands (heals) for an injured party, but on these occasions she pulls herself out, which she can do on the other occasions, but it takes much longer.
Clothing is something that is of little importance to Saeri. She sticks mostly to dresses more due to the tradition of the world than to personal preference, and her body is shaped in a way that they do make her look very attractive, though she is largely oblivious to such facts. When she knows that she is going to be healing, Saeri wears a very soft leather dress that is water-resistant (hence blood-resistant, as well), and on these occasions she ties her hair back properly, using bone clips to keep the shorter strands out of her face as she works.
Personality: Saeri is largely aloof to most humans, though she does go through the motions of courtesy when greeting someone. She ignores most of the population unless she has a reason to communicate with them, or if they approach her. She is a very concise speaker, and has a sophisticated vocabulary, despite her not using it very often. She has a lilting accent, though it’s somewhat hard to detect, and even harder to identify. She never raises her voice, more often whispering than employing any volume to her voice at all.
Sexuality is not a thing that exists within Fae culture. A female will sleep with another female as easily as she’ll sleep with a male. Some drow adopt a ‘sexuality,’ but they’re easy to change. Males tend to take constant lovers, never lingering on one for very long, and even females have the same tendency. Such habits make them friendly with the God of Love, but Saeri is more conservative in these views than many of her brethren. She doesn’t take many lovers, and when she does, the relationship usually doesn’t last long. Saeri’s attention span, like much of her race, is short, and she loses interest very quickly. She is known for taking mostly inhuman lovers, and when she goes as far as to take a human one, the relationship lasts scant days unless she’s highly interested in the individual.
If Saeri were to let herself become more human and less Fae, it is likely that she would become very impulsive and aggressive, but at the present time she is very passive, preferring to observe debates between humans rather than participate in such ‘petty’ activities. She is an extremely curious individual, and will follow a person for hours if they catch her attention, and she occasionally goes as far as revealing herself to them, and if they don’t run screaming, she’ll talk with them for as long as they’ll allow.
She is very good at wielding a blade, and, despite being largely emotionless, she enjoys the physical strain of sparring, and, to a lesser extent, actual fighting. She is an exceptional swordswoman, and is fond of sparring with the higher-ups of the Army.
History: Saeri’s younger years (between birth and about 150 or so) were largely uneventful. She spent about fifty years with the Witches’ Guild, learning how to better control her magic, but by the time she became a master within the Guild she was bored. Severely. She wandered away from her ‘sisters’ and found herself at the Gates of Fonce’s castle, and it wasn’t hard for her to get a position as the court’s resident healer due to her impressive healing abilities, though the way she healed was unnerving for many of the court-goers. She was largely respected and accepted into the workings of the court despite her generally passive nature. For nearly a hundred years she’s been living in the same room in Fonce’s castle, healing the same injuries, watching the same battles over and over. But, somehow, she’s not bored – yet. There’s no telling, but the gossip of the court ladies has Saeri’s ear pressed to the ground, waiting for the first rumblings of war.
As far as romance goes, nothing stands out at this point, though Saeri’s fascination with the Thief King tells its own tale. There’s nothing romantic between the two of them – yet – though it’s sure to come eventually. It’s rare for Saeri to take her time with a relationship, but having taken twice as long to get around to talking to Lucian than she would have with anyone else, it’s different even in its earliest stages.
Abilities/Disabilities: Healing: Saeri heals by laying hands; it’s a term that means that she has to touch her patient in order to heal them. Technically it’s easier for her to lick the wounds, but most people have issues with that, and she can do well enough by simply touching. Licking is a very sensual experience for all parties involved, and the magic is known to affect simple observers as well, so Saeri typically asks the room to be cleared if she is going to be using this method of healing. The downfall of this magic is the way that she reacts to blood while using it; she’s not exactly vampiric, but blood calls to her race, and it muddles her concentration if she isn’t careful. Her bloodlust is only active when she’s healing.
Shapeshifting: She can turn into a raven. Not much to say about this one. Most of her race has an animal form.
Raven-speech: Possibly a result of her Shapeshifting, she can communicate with ravens, and they absolutely adore her. They’re essentially her messengers, and she favors those that can talk over those that can’t, because their vocality makes it easier for her to send messages.
Invisibility: It’s actually not exactly invisibility; it’s a spell that she can cast that makes people’s eyes register her (or whoever she casts it on) as either not there, or just something that belongs there. One cannot speak at all, nor can they move too fast under the spell because it breaks the illusion of normalcy that it causes. Once the spell is broken it cannot be recast in reaction to the same circumstances.
Weapons Handling: Being a rather active being, Saeri dedicates part of her days to handling blade and bow. She’s very good at both, but has a preference for blades over other weapons.
Faefever: An affliction that affects humans, it occurs when a creature of Fae blood has sex with a human too often in too small a space of time. The human becomes ‘addicted’ to the touch – any touch – of any Fae, be it sexual or simply comfort. It can only be caused by actually intercourse, but any contact can ease the discomfort to the human until they can be taken into the hands of the Fae and ‘cured.’
Sample: ………BAHAHAHA
Dashin;
lunaslanding (aim)
Age: Some 300 years. They’re considered immortal, but they can be killed by blade or poison.
Gender: Female
Race: There are many names for Saeri’s race; drow, banshee, pooka and leprechaun are just a few. It’s a subspecies of the Fae.
Alliance: Technically she’s a witch, but lends more of her loyalty to Fonce than the guild.
Appearance: Similar to the Fae, the drow can adjust their appearances how they see fit. Most find a form that they prefer in the first couple decades of their existence. The ones that don’t are called nomads, and are looked down on by the settled drow. The terms ‘nomad’ and ‘drow’ apply to whether they’ve settled forms or not. Saeri, for example, is settled. She is a willowy woman, with nearly six feet of height and little muscle or fat. Her hair falls well past her shoulders, coming to a somewhat ragged stop around mid-back. It’s black, and contrary to popular conception, it is far from silky, leaning more towards being coarse. Though she has the choice of being as beautiful as she desires, she does not give in to the typical vanity of the drow. She is beautiful, but with a wild look to her, partly due to her far-from-perfect hair, but mostly due to her unusual slate-gray eyes and the way she moves and talks. Said eyes are framed by shockingly black lashes and thin black eyebrows that are as expressive as her voice can be neutral.
Saeri is very good at controlling her expressions despite her constant exposure to humans, which usually makes the Fae adopt more human-like reactions and emotions. Her skin is pale, which contrasts with the general consensus about the harshness of the Foncian sun. She is not impervious to tanning or burning, but simply prefers to stay pale, which is enough to keep her skin white. Her dark hair usually falls free around her face, only to be pulled back into a loose thong at the nape of her neck. Those hairs that are too short to fit into said thong are left to fall free as they will, and Saeri is largely impervious to their interference with her vision.
Her eyes are odd enough that most find it unnerving to have her staring at them without blinking like she is wont to do. Her eyes are not big enough for her to look owlish when she does this, but rather she looks very intense. Her reason for not blinking is simple; drow have a transparent eyelid beneath the usual ‘human’ one, and it’s very hard to see even if one is aware of its existence. It is mostly used to protect their eyes from injury (like the skin-colored ones does under normal circumstances) without the being losing their advantage of sight. The primary (transparent) eyelid is moist, so it serves the same purpose when it blinks as the secondary eyelid. Her brain works in such a way that she has a tendency to stare at something, letting her eyes unfocus as she thinks about something or other. She is known for doing this in the middle of corridors, and one has to go as far as shaking her gently to bring her out of her daze. It is much the same when she lays hands (heals) for an injured party, but on these occasions she pulls herself out, which she can do on the other occasions, but it takes much longer.
Clothing is something that is of little importance to Saeri. She sticks mostly to dresses more due to the tradition of the world than to personal preference, and her body is shaped in a way that they do make her look very attractive, though she is largely oblivious to such facts. When she knows that she is going to be healing, Saeri wears a very soft leather dress that is water-resistant (hence blood-resistant, as well), and on these occasions she ties her hair back properly, using bone clips to keep the shorter strands out of her face as she works.
Personality: Saeri is largely aloof to most humans, though she does go through the motions of courtesy when greeting someone. She ignores most of the population unless she has a reason to communicate with them, or if they approach her. She is a very concise speaker, and has a sophisticated vocabulary, despite her not using it very often. She has a lilting accent, though it’s somewhat hard to detect, and even harder to identify. She never raises her voice, more often whispering than employing any volume to her voice at all.
Sexuality is not a thing that exists within Fae culture. A female will sleep with another female as easily as she’ll sleep with a male. Some drow adopt a ‘sexuality,’ but they’re easy to change. Males tend to take constant lovers, never lingering on one for very long, and even females have the same tendency. Such habits make them friendly with the God of Love, but Saeri is more conservative in these views than many of her brethren. She doesn’t take many lovers, and when she does, the relationship usually doesn’t last long. Saeri’s attention span, like much of her race, is short, and she loses interest very quickly. She is known for taking mostly inhuman lovers, and when she goes as far as to take a human one, the relationship lasts scant days unless she’s highly interested in the individual.
If Saeri were to let herself become more human and less Fae, it is likely that she would become very impulsive and aggressive, but at the present time she is very passive, preferring to observe debates between humans rather than participate in such ‘petty’ activities. She is an extremely curious individual, and will follow a person for hours if they catch her attention, and she occasionally goes as far as revealing herself to them, and if they don’t run screaming, she’ll talk with them for as long as they’ll allow.
She is very good at wielding a blade, and, despite being largely emotionless, she enjoys the physical strain of sparring, and, to a lesser extent, actual fighting. She is an exceptional swordswoman, and is fond of sparring with the higher-ups of the Army.
History: Saeri’s younger years (between birth and about 150 or so) were largely uneventful. She spent about fifty years with the Witches’ Guild, learning how to better control her magic, but by the time she became a master within the Guild she was bored. Severely. She wandered away from her ‘sisters’ and found herself at the Gates of Fonce’s castle, and it wasn’t hard for her to get a position as the court’s resident healer due to her impressive healing abilities, though the way she healed was unnerving for many of the court-goers. She was largely respected and accepted into the workings of the court despite her generally passive nature. For nearly a hundred years she’s been living in the same room in Fonce’s castle, healing the same injuries, watching the same battles over and over. But, somehow, she’s not bored – yet. There’s no telling, but the gossip of the court ladies has Saeri’s ear pressed to the ground, waiting for the first rumblings of war.
As far as romance goes, nothing stands out at this point, though Saeri’s fascination with the Thief King tells its own tale. There’s nothing romantic between the two of them – yet – though it’s sure to come eventually. It’s rare for Saeri to take her time with a relationship, but having taken twice as long to get around to talking to Lucian than she would have with anyone else, it’s different even in its earliest stages.
Abilities/Disabilities: Healing: Saeri heals by laying hands; it’s a term that means that she has to touch her patient in order to heal them. Technically it’s easier for her to lick the wounds, but most people have issues with that, and she can do well enough by simply touching. Licking is a very sensual experience for all parties involved, and the magic is known to affect simple observers as well, so Saeri typically asks the room to be cleared if she is going to be using this method of healing. The downfall of this magic is the way that she reacts to blood while using it; she’s not exactly vampiric, but blood calls to her race, and it muddles her concentration if she isn’t careful. Her bloodlust is only active when she’s healing.
Shapeshifting: She can turn into a raven. Not much to say about this one. Most of her race has an animal form.
Raven-speech: Possibly a result of her Shapeshifting, she can communicate with ravens, and they absolutely adore her. They’re essentially her messengers, and she favors those that can talk over those that can’t, because their vocality makes it easier for her to send messages.
Invisibility: It’s actually not exactly invisibility; it’s a spell that she can cast that makes people’s eyes register her (or whoever she casts it on) as either not there, or just something that belongs there. One cannot speak at all, nor can they move too fast under the spell because it breaks the illusion of normalcy that it causes. Once the spell is broken it cannot be recast in reaction to the same circumstances.
Weapons Handling: Being a rather active being, Saeri dedicates part of her days to handling blade and bow. She’s very good at both, but has a preference for blades over other weapons.
Faefever: An affliction that affects humans, it occurs when a creature of Fae blood has sex with a human too often in too small a space of time. The human becomes ‘addicted’ to the touch – any touch – of any Fae, be it sexual or simply comfort. It can only be caused by actually intercourse, but any contact can ease the discomfort to the human until they can be taken into the hands of the Fae and ‘cured.’
Sample: ………BAHAHAHA
Dashin;
lunaslanding (aim)